

There's also an amusing way of luring the guards with a whistle, thus misleading them and running off in a different direction. When you spot such a laidback sentry, you can take him out either by using the gun (this is when the view changes to first person), or you can sneak up behind him and knock him out with a simple blow on the head. Luckily, some of the guards enjoy sleeping on duty, which makes them easy targets. He has the option of stealthily avoiding unpleasant encounters with the guards. Zorro can move around and take care of enemies in various ways. The concept of gameplay offers a few interesting features. Just hearing those same relentless roars of the sentries for the hundredth time made me want to puke.

On the other hand, most of these effects are often too repetitive and may get on your nerves. As for the in-game sounds, they are genuine and posses an admirable quality. Plus, the environments have a few lame aspects, such as the poorly presented water surfaces and some blurry wall-textures in several in-door settings. Even though most of the NPC's are nicely animated, their models could've been considerably richer in texture detail. It is also a pity that there are only a few types of soldiers throughout the game.

However, it is sad that other characters in the game did not receive such attention. Obviously, a lot of effort was put into the making of the main character. Furthermore, the reflections and shadows on Zorro change as he passes through different environments for example, when he creeps slowly through the clear night, the moon's glare will cast nice shades of purple and blue on his clothes.
SHADE WRATH OF ANGELS GAMEPLAY SERIES
The movement of the camera during these battle scenes creates a cool atmosphere and it reminded me of the exciting action from the series (or the movie). During the sword-fighting scenes, the characters are nicely animated, which makes them very life-like. The graphics are satisfactory and the model of the main character looks quite good. The interesting story behind the character of Zorro is also going to be unveiled as you advance through the game.Īt the beginning, I'd like to highlight a few details, thanks to which this game may hold your attention for several hours. As the game goes on, the plot unfolds and you'll find that it has many unpredictable twists. It's actually Fuertes, an infamous war criminal know as the Saragossa Butcher and long believed dead. The story is as follows: 1822, Don Alejandro, Diego's father, thinks he recognizes the new head of the Pueblo garrison. Also, I believe that because of certain visual flaws, the game will come as a disappointment to some. Why? Well, that's what you're about to find out. As for the rest of the gaming population, I think it's safe to say that they will enjoy the game as well, but for a much shorter period of time. First off, true fans will surely be thrilled with the idea of involving themselves in the exciting adventures of the famous character of Zorro.
SHADE WRATH OF ANGELS GAMEPLAY MOVIE
Now, let's see: a game based on an extremely popular movie - is it destined to be a success? That depends on the several things.
